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cog_shs_lilnavenosee.cog
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Text File
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1999-11-15
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1KB
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77 lines
# Jones 3D Cog Script
#
# SHS_LilNaveNoSee.cog Isolate Lil Nave sectors for framerate.
#
#
# [JWC]
#
# (C) 1999 LucasArts Entertainment Co. All Rights Reserved
symbols
message startup
message crossed
surface FromBigNaveOn linkid=1
surface ToBigNaveOff linkid=2
sector WindowSec0
sector WindowSec1
sector WindowSec2
sector WindowSec3
sector BigNaveSec
int player local
end
code
startup:
player=GetLocalPlayerThing();
SetSectorAdjoins(WindowSec0, 0);
SetSectorAdjoins(WindowSec1, 0);
SetSectorAdjoins(WindowSec2, 0);
SetSectorAdjoins(WindowSec3, 0);
SetSectorAdjoins(BigNaveSec, 0); # turn off
return;
crossed:
# make sure Indy player is sending message
If (GetSourceRef() != player) return;
# draw sector
If (GetSenderId() == 1 )
{
Print("draw sector");
SetSectorAdjoins(WindowSec0, 1);
SetSectorAdjoins(WindowSec1, 1);
SetSectorAdjoins(WindowSec2, 1);
SetSectorAdjoins(WindowSec3, 1);
SetSectorAdjoins(BigNaveSec, 1);
}
# don't draw sector
If ((GetSenderId() == 2))
{
Print("draw off");
SetSectorAdjoins(WindowSec0, 0);
SetSectorAdjoins(WindowSec1, 0);
SetSectorAdjoins(WindowSec2, 0);
SetSectorAdjoins(WindowSec3, 0);
SetSectorAdjoins(BigNaveSec, 0);
}
return;
end